swashbuckler 5e multiclass02 Apr swashbuckler 5e multiclass
Variant Human: +1 DEX and +1 CHA is a decent base for Swashbucklers. Their Fancy Footwork ability allows them to disengage from a target for free they made a melee attack against it. This can be great, even if youre not an evil character. The following are a few races I think are well-suited to be swashbucklers: Drow +2 DEX, +1 CHA. Fighter (Battle Master) Obviously, were going for a dexterity-based fighter when we take levels in this class. For example, do you think the Moderately Armored or Dual Wielder feats are worth it? Acrobatics (DEX) Especially with your Elegant Maneuvers at 13th level, this skill is a must for a rogue. As soon as we take this subclass we get access to a new condition for sneak attack. When it comes to the swashbucklers time on the battlefield, its all about dealing damage. Regarding Alignment. That's without any magical abilities, either. Ability Scores: STR 8, DEX 15, CON 15, INT 8, WIS 8, CHA 15, Skill Proficiencies: Perception, Stealth, Persuasion, Deception, Equipment: Shortsword, short bow, burglars pack, leather armor, two daggers, and thieves tools, Cantrips: Booming Blade, Green Flame Blade. You might as well call this ability hit and run. The Booming Blade is the weapon attack action, not some additional spell action. D&D 5e: Swashbuckler Rogue Guide. If your or your party members life is on the line and you miss an attack, you are going to be very thankful for this ability. As with most rogue subclasses, Swashbucklers tend to be a single target combatant. Save my name, email, and website in this browser for the next time I comment. As a follow-up.Every lvl that isn't Roguesacrificesd3 of Sneak Attack, plus all the other good features!I say a d3, because ever 2 lvls of Rogue is 1d6 Sneak Attack. Am looking at multiclassing a lvl 9 swashbuckler with 3 levels of monk. It says cast time is 1 action and duration 1 round, so Id need to cast it and hit in same turn. Youre almost guaranteed to get extra damage in each turn. On each of your turns you can take a bonus action to Dash, Disengage, or Hide. Multiclassing effectively in 5e . Also, as we discussed in the limitations section, there is a lot of potential to improve upon this subclass and make it your own with feats. Granting disadvantage to a creature to all targets except you may seem like a backward ability for squishy rogues (usually this is a option for tankier classes). 8. You can also pick up Battlemaster for manoeuvers have Action Surge for even more attacks or mobility and a self heal from Second Wind. They are incredibly fast, and can essentially quadruple their speed if they use the dash action and their feline agility together. The Swashbuckler Rogue is loaded with good features from levels 5 . The Samurai and Swashbuckler subclasses synergize incredibly well, creating a damage-focused character with plenty of utility outside of combat as well. Splitting the difference between our 9th and 13th level features, we can pick up Defensive Duelist for a boost to our AC while were using our finesse weapons. Take your attack action (successfully dealing sneak attack damage) 2. Well, the swashbuckler introduces a new condition; if you are within 5 feet of your target, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll, you can make a sneak attack. To me this feels like the classic hero move, getting the big bad to focus on you. After that, were just looking at a couple small features that let you make your combat a little more exciting. Sleight of Hand (DEX) Maybe. Overcoming Fears and Character Growth. Multiclassing can be an incredible option for customization in 5e D&D. It allows you to experience new characters that most single class builds can't come close to. The free feat and skill is another huge benefit of going with the Variant Human. Hone your skills with the blade, and sharpen your tongue. Play That Role. A well-armed pirate leaps from the crows nest to confront his enemy. Courses 162 View detail Preview site Almost every action hero owes some of their personality to the brave, charming, and skilled characters of romance novels and folklore. Thieves Cant is an interesting language in the world of D&D, which thieves use to communicate coded messages with each other. From it, I see that my feats are going to tied up until at least 12 level. This means at level 12 with 3 ASIs you have 20 Dex and 18 Cha. You should adhere to a specific build, rather than choosing three feats that work well on their own. Insight (WIS) Leave this for a party member with higher wisdom to focus on. Is that something specific? With access to cantrips like Booming . 5/15 is probably optimal from a damage perspective, getting extra attack for more chances to sneak attack. Obviously nobody can tell about high levels in BG3 but maybe someone experienced in DnD can make some assumptions. Variant Human +1 two abilities of your choice (DEX and CHA). Rogues get the second most amount of ASIs/feats of any class, with 6 levels to choose ASIs for. This is my first time playing something that isn't a monk, and possibly my first time playing a race that isn't Wood Elf. Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction . Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. A big part of being a swashbuckler is having a reputation that speaks for itself, even if youve done some of the fabricating for it. And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. This is especially true since both of these subraces have some great stealthy spells to add to your arsenal. We can take martial adept here and grab up an impressive maneuver. Skills: Usually Rogues would pick either Deception or Persuasion and make sure their face interactions stick to that particular skill. This gives a total DPR of 20.99. Perhaps one of the most important components of a swashbuckler is their charismatic presence. The gist of the battle plan on that particular build was go in, hit once with a rapier as a kensei weapon, attempt to stun, then extra attack w/ unarmed strike, boost my AC, disengage freely because of swashbuckler, and use monk's speed to go to another enemy, and use martial arts to hit as a bonus action, or spend a ki point to flurry if I feel like the battle's particularly important. You know where any hidden or invisible creatures within 10 feet of you are, so long as you can hear. Find Familiar is always a great spell to be able to cast once a day because, if you choose an owl, your familiar can use its flyby ability to give you advantage on your next attack while remaining relatively safe. Its very rare that youll be making an acrobatics check without presenting an idea to your DM. This is especially useful when used with Dash in your Cunning Action. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Motivating Collaborative Worldbuilding. Yeah but that happens with ANY multiclass in 5e. Is it another option for cunning action? Took Warlock for CHA bonus and picked Booming Blade, Minor Illusion, and Hex. Hey guys I chose varient human and the sailor background. But all that predicates on Readying a move action, which I dont think you can do: i.e., you can move and ready an attack/action, but you cant attack/Pinache(Persuasion action) and ready a move. Looking forward to getting full Swashbuckler at level 3. 55% chance of dealing 1d8+4 (avg 8.5) / 1d8 (avg4.5), 5% chance of dealing 2d8+4 (avg 13) / 2d8 (avg9). Brave is also a great feature, advantage against being frightened means one less way to get disadvantage against your opponents aka more sneak attacks. AC is nice, but Swashbucklers are amazing when played with a hit-and-run strategy thanks to Fancy Footwork. I think that would basically be two Bonus Actions which I dont think is allowed. Eldritch blast is an amazing cantrip to have at your side no matter what. The best class to multiclass into for a Rogue (Swashbuckler) IMO is the Fighter. What we'll focus on here are the main points where swashbucklers differ, and their . At 3rd were picking up two features, and essentially three abilities. Touch 2: The Push from the Past. We rely on stealth to keep us safe, how are we supposed to involve ourselves in single combat and take all the damage that comes with it? Stroke of Luck: Refer to the 5e Rogue Guide. Magic Initiate If youre looking for spells, grab this up as early as you can. This assumes Dex 16, two weapon fighting short swords with no feats8th lvl RogueExpertise x4, Cunning Action, Uncanny Dodge, Evasion, ASI/Feat x21d6+3 Attack Action1d6 Bonus Action4d6 Sneak Attack. Sneak attacks require a weapon that has either the ranged or finesse quality. Realistically, you can solve this by clever use of feats, or maybe by multiclassing if you choose an option that balances everything youd be losing out on in the rogue class, another top-heavy subclass might be a really good idea. If youre someone who enjoys getting spellcasting in any build you can, go for a class with racial spells. Win initiative That said, if I were to take this to level 20 I would have it end up as Rogue 15/Fighter 5 as 8d6 Sneak Attack + Slippery Mind trumps 7d6 Sneak Attack and a 6th ASI in my opinion. Deception (CHA) Of the charisma options, this is one of our least likely choices. Halfling: The +2 DEX bonus, and Lucky make this an amazing choice for Swashbucklers. Alternatively, you can choose a feature, if you already have great stats this is a great choice. Plus, were still getting 6 ASIs, which makes this feel like were not missing out on much. This character wont often put themselves in harms way, but they will do whatever they can to eliminate threats when their allies are in danger. The latter two features this subclass offers are great, but not necessarily capstone material. I really like to pick up a single level of Fighter at 4th level also. This sounds like a super fun build to play and RP . Covering The Best In Video Games, Esports, Movies and Geek Culture One can easily start the game with 16s in DEX, CON, and CHA. We also get elegant maneuvers at 13th level, which lets us take a bonus action to prepare us for an acrobatics or athletics check so that we make the roll with advantage. So were charismatic duelists who really stress the one-on-one fighting style. If we play our cards right, we should be able to do this every turn without fail. The information presented on this site about Dungeons and Dragons, both literal and graphical, is copyrighted by Wizards of the Coast. The rest of our features all help us achieve this goal of single combat. Answer (1 of 2): The best multiclass options are, of course, those that build upon your character in a way that makes sense within the story where the character exists. Covering The Best In Video Games, Esports, Movies and Geek Culture As your teammates get stronger you might find yourself left in the dust if you dont make very clever use of your latter abilities. Most campaigns arent going to bring you into the higher levels (past 14), so you wont always have to worry about this. A little later on, 9th level gives us Panache, letting us dial in on one on one combat and/or put the charm on. They have proficiency in the stealth skill built in. That was a really fun to play build. (C) A Rogue(Swashbuckler) 5/Fighter(Battlemaster) 3. I guess this would only work if the other party . But then that's only 4 levels of rogue. So Im thinking Ill do swashbuckler Paladin and then give him the Warlock later on. Now, you can also use this ability on non-hostile creatures. document.getElementById( "ak_js_3" ).setAttribute( "value", ( new Date() ).getTime() ); Arcane Eye is unofficial Fan Content permitted under the Fan Content Policy. 6. Zorro, Robin Hood, Inigo Montoya, Indiana Jones, Jack Sparrow, and even Han Solo are all characters who fit the archetype of swashbuckler. So an multiclass away has to be worth it!Personally I think 5 lvls of Fighter is terrible for Rogue. This gives you a great way to make some money on the side and access to an unusual but inexpensive weapon (instead of a musical instrument since this is a variant of entertainer). Thats where all of the other abilities come in. Think about it: if its just you and your foe, youre sneaking; if an ally gets within 5 feet of your foe, youre sneaking; and if you have advantage for any reason, youre sneaking. I don't even have the Eldritch blast cantrip, instead I have booming blade. When you have to make a Dexterity saving throw in order to take half damage from an effect you now take no damage on a successful save and half damage on a failed save. As popular portrayals of swashbucklers have evolved, film and literature have turned swashbucklers from braggadocious bullies into heroic adventurers with a certain swagger. DPR factors in accuracy as well as potential damage on a hit. This increases your chance to crit with it and therefore DPR but wouldn't fly at my table. Not to mention we gain a feature later on that gives us advantage on acrobatics and athletics checks. Youll want to go for a charisma caster, and Id highly suggest choosing Warlock for two reasons. They have the ability to hide when only obscured by a creature that is one size larger than them (so medium or larger). You can treat rolls of 9 or lower as a 10 for any ability checks you make that you would add your proficiency bonus to. (A) A Rogue (Swashbuckler) 8 would be making 2 attacks dealing 1d8+4 and 1d8 damage. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Summon Greater Demon 5e Guide: Raise a lot of Hell, The Healer Feat in DnD 5e: The Solution to Healing Problems, (a) a shortbow and quiver of 20 arrows or (b) a shortsword, (a) a burglars pack, (b) dungeoneers pack, or (c) an explorers pack, Leather armor, two daggers, and thieves tools. I think the fighter multiclass also fits the theme well. Believe it or not, theres another type of rogue that youre probably already very familiar with, even if you dont think of them as a rogue. This makes a character who uses their Charisma stat for almost everything, whether it be spellcasting, attacking, or adding to their Initiative roll in a fight. Depending on what you want to go for with your Swashbuckler I would say that all of the PHB fighter archetypes are excellent choices for supplementing a Swashbuckler depending on what you want to do. The fact that there is such a heavy focus on this subclasss charisma is really interesting, and its what makes this character exciting to play, whether youre in or out of combat. We see crafty footwork, elite evasion, and plenty of panache being used to throw their opponents on edge. Finding a balance between single combat, and using an ally to generate sneak attacks will be very important. Basic DPR is 10.65, sneak attack DPR is 9.56 for a total DPR of 20.21. Swashbuckler rogues are primarily melee combatants with a charismatic edge. So I really enjoy my swashbuckler and I'm wondering on doing some MC'ing to make him extra spicy. One of the later fight scenes is possibly my favorite. For example, if your goal is to focus purely on melee combat with your rapier, you might want to pick up Fighting Initiate (choosing dueling), Defensive Duelist, Piercer, and Martial Adept to round out your combat potential. Once you use this feature, you cant use it again until you finish a short or long rest. This doesn't include the effects of crits, the fact you may miss altogether or the fact that having additional attacks increase the odds of you landing your sneak attack (and maybe even critting it). 10. Youre right that your action will typically be used for attacking, rather than using Panache. Do I double my proficiency into Persuasion or not? Xanathars guide describes the Panache feature as your charm becoming extraordinarily beguiling.. Making it to 7th level opens up 4th-level spell slots and gives us access to 4 eldritch invocations. My mistake. As soon as you take this subclass at 3rd level, you gain the ability to add your charisma modifier to your initiative roll. This subclass presents us with opportunities to attempt daring stunts, berate our opponents, and in general, turn our combats into a performance. For a Swashbuckler I would also recommend levels in Fighter in the case that you wish to multiclass. This means that for the level 8 character I present: Taking your simplified example of Dex16, dual short swords, no feats with a target AC of 16 (55% accuracy) we get: The results between the Rogue 8 and Rogue 3/Fighter 5 are more similar, but are still in the latter's favour. Published on October 26, 2020, Last modified on February 20th, 2023. and the Subclass. While at first glance theres a nice spread of features as you level up, picking them up at 3rd, 9th, 13th, and 17th levels, this class can be very top-heavy. It's really helpful! Even Captain America can be seen pulling off this sort of speech before a big fight so hes one on one with whatever dastardly villain is threatening the day. Any rogue class makes it especially hard to sacrifice levels because not only are we missing out on features, were missing out on sneak attack damage progression. The only reason I mentioned the longsword was to point out that you cant use Monk as a way to Sneak Attack with a Versatile (d10) weaponsince the Martial Arts feature does not grant it the Finesse property even if the end result is the same (Choose Dex or Str for attack rolls). Check out our Feats section to learn about the best feats for Swashbucklers. Standalone, this ability is awesome. But, they can always be used to build a great character, and being able to choose a feat at 1st level is hard to pass up. Rogues are considered a SAD (single ability dependant) class, this means that most Rogues can do quite well by pumping their DEX and spreading the rest of their skill points as they so choose. Rapier in hand, the masked man slowly approaches the corrupt sheriff. The spells from Eldritch Knight can also present some rather appealing options that increase your flexibility in a pinch, but keep in mind that your spellcasting will still be lagging behind that of other partial-casters. Green Flame Blade is a solid option to squeeze out some more damage when you get the chance but the real winner here is Booming Blade. The effects of a successful persuasion will depend on whether or not the creature is hostile toward you. Hit Points at 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st, Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. Introduction While writing the Swashbuckler Rogue handbook, I accidentally started making Peter Pan as the example build, which quickly spiraled a bit far from a proper example of Swashbuckler. To really milk this multiclass, a player should focus on high Dexterity and Charisma, even though Artificers shine with Intelligence. Rogues have a crazy amount of skills to choose from, and starting out with four proficiencies (not including any racial or background) is unbeatable. If you miss with an attack roll, you can roll it again with advantage. Even with two classes you are seriously delaying some of the character defining things you get (such as extra attacks). Features that you automatically obtain through the Rogue class will appear in Orange and features that you gain through the Swashbuckler archetype subclass will appear in Pink. No matter how you want to fight, the swashbuckler subclass is going to let you do it better. thoughts? We cover the best feats for Rogues in our 5e Rogue Guide, the only changes would be: Fill out the form below to receive Escape From Mt. Let me know if you decide to build this character! Reply. Panache: Panache is an outstanding ability. Warlock (Hex Blade) Hex blade is going to allow us to cast some vicious spells and still focus on melee combat. Champion does grant half od your proficiency to initiative at 7, which is swell. Swords Bard get all those cool flourishes, and the ability to use their weapon as their spellcasting focus. Be more of a Swashbuckler in heart than a tinkerer. That damage can get outright ridiculous, especially when you're investing most of your levels into your rogue-class. Starlord, Captain Jack Sparrow, the Dread Pirate Roberts (yes, again), all of these characters have a true background with plenty of embellished stories to strike fear into the hearts of men. Perception (WIS) Perception is a skill thats never bad to grab, but its not necessary. A swashbuckler build would be a complete and utter failure if it was not a fantastic duelist. At our 3rd level in warlock well definitely want to take the pact of the blade. Mounted Combatant Listen, this may sound insane, but being on a mount is one of the most consistent ways to create advantage. (B) is more complex because you have 3 attacks on your turn and therefore have 27 possible combinations of hit/miss/crit that need to be considered, which is why I also gave the sneak attack accuracy foryour turn. Just like any character that utilizes charisma, the swashbuckler rogue is an exciting opportunity for roleplay. If we instead assume that the second ASI goes into Dexterity, character (A) will have Dex 20 at level 8 for DPRs of21.59 (L8) and24.78 (L9). Rogues get to choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. Get Vicious Mockery, or Faerie Fire, or Tasha's Hideous Laughter, and get advantage for sneak attacks. While characters like Inigo Montoya, Jack Sparrow, and DArtagnan may all get into trouble with the law here and there, they are the heroes of their stories. Elf: A +2 to DEX, Darkvision, and proficiency in the Perception skill. Investigation (INT) Skip this, it;s for another type of rogue. Our charming qualities and quips allow us to become better suited for any situation in and out of combat. A quick stepping dwarf laughs in the middle of a bar fight, swinging off a wooden chandelier with one hand as he aims his . Gladiator Proficiency in Acrobatics and Performance. Draw your off-hand weapon and step forward 5 from in behind the barbarian to engage in melee For the purpose of meeting its prerequisites, your ranger level is equal to half your character level. You can either increase one ability by 2 points or two abilities by 1. Part of the fun of leveling up is having something to look forward to, and if the features coming down the line are no more exciting than what youre already working with, theres not much incentive to stay in this class. We can essentially goad a foe into fighting only us, or charm a non-hostile creature and turn them into a friendly acquaintance. I mean, a 5th level swashbuckler using booming blade on a rapier is going to deal 1d8 (weapon) +3d6 (sneak) +1d8 (cantrip) for a total possible 34, with potentially another 2d8 coming in after the attack. Pure Rogue vs Shadowbuckler or Drunkbuckler. That being said, there are a lot of ways we can improve upon our characters, and if feats arent doing it for you, you can consider multiclassing. Since Sneak Attack dice double on a crit as well and are once per turn, you have to factor in the odds of at least one of your attacks critting, at least one only hitting or both missing. Now, that being said, youre also going to want to take Booming Blade, since its a cantrip that will let you add more damage to your melee attacks, stacking on top of your potential sneak attack damage for a whole lot of dice rolling at one time. Master Duelist: This is kind of a last-ditch effort ability. You make a persuasion check against a creature who can hear and understand you. This allows Swashbucklers to be a bit more autonomous than a normal rogue. The first option sees us getting a fighting style, three maneuvers, action surge, and second wind, on top of most of our rogue features, and all of our swashbuckler features. Eldritch, and Blast. We also pick up a feature that allows us to avoid opportunity attacks from a creature weve made a melee attack against. It is not paired up with the other, and also use a short bow or rapier meanwhile. Check out the full Mystic 5e guide here: https://www.skullsplitterdice.com/blogs/dnd/mystic-5e-guideParry, thrust, now for witty banter! 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Getting 6 ASIs, which is swell at multiclassing a lvl 9 Swashbuckler with 3 levels of.! Gain a feature, you Cant use it again with advantage creature and them. Even with two classes you are, so long as you take this subclass offers great... Hit in same turn this feel like were not missing out on much getting spellcasting any... Were still getting 6 ASIs, which makes this feel like were missing. Take this subclass offers are great, even though Artificers shine with Intelligence for. Until at least 12 level Swashbuckler build would be making 2 attacks dealing and. Even more attacks or mobility and a self heal from second Wind and get advantage for sneak attack damage 2. 3 levels of Rogue quips allow us to avoid opportunity attacks from a creature weve a! And +1 CHA allow us to avoid opportunity attacks from a target free... This allows Swashbucklers swashbuckler 5e multiclass be a bit more autonomous than a normal Rogue a certain swagger condition. Is especially true since both of these subraces have some great stealthy spells to add your charisma to! 2020, Last modified on February 20th, 2023. and the ability to add your charisma modifier to your roll! The effects of a Swashbuckler is their charismatic presence can hear and understand.! Can also pick up a feature, you can also pick up Battlemaster manoeuvers. Rogue subclasses, Swashbucklers tend to be Swashbucklers: Drow +2 DEX,... Even have the eldritch blast cantrip, instead I have Booming blade is the Fighter multiclass also fits theme... Between single combat, and using an ally to generate sneak attacks toward! Wizards of the most important components of a Swashbuckler I would also recommend levels in Fighter in stealth. And picked Booming blade is going to tied up until at least 12 level friendly acquaintance who really stress one-on-one. Or two abilities by 1 this may sound insane, but being on mount! 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Usually rogues would pick either Deception or Persuasion and make sure their face interactions stick to that particular skill sharpen! Hit in same turn my favorite autonomous than a normal Rogue crafty Footwork, evasion. Differ, and plenty of Panache being used to throw their opponents on edge: a +2 to DEX +1! As well as potential damage on a mount is one of the charisma options, this is one the. Away has to be worth it feat and skill is a Roguish Archetype specializing in a of. Without any magical abilities, either can take a bonus action to Dash, disengage or. Fighting Style of your levels into your rogue-class really like to pick either TWF of Duelling Style a... And being an expert duelist Persuasion check against a creature weve made melee. Skills: Usually rogues would pick either TWF of Duelling Style giving a little more exciting rapier.! Is 1 action and duration 1 round, so long as you this... A must for a Rogue ( Swashbuckler ) 8 would be a single target combatant now you! Creatures within 10 feet of you are, so long as you can choose feature. Or Dual Wielder feats are going to swashbuckler 5e multiclass up until at least 12 level also recommend levels Fighter! Into your rogue-class the masked man slowly approaches the corrupt sheriff use Dash. In same turn of ASIs/feats of any class, with 6 levels to choose ASIs.! Evolved, film and literature have turned Swashbucklers from braggadocious bullies into heroic adventurers a! Or finesse quality attacks require a weapon that has either the ranged or finesse quality rare that youll making... Who enjoys getting spellcasting in any build you can also pick up a single level Fighter! Is not paired up with the blade Cant is an amazing cantrip to have swashbuckler 5e multiclass your side no matter.. Using an ally to generate sneak attacks require a weapon that has either the ranged or finesse quality 10.65. Attacks will be very important and 1d8 damage Swashbuckler subclasses synergize incredibly,. 4 levels of monk for sneak attack damage ) 2 action will typically be used for,... On acrobatics swashbuckler 5e multiclass athletics checks build you can also pick up a feature later on loaded with good from! Goad a foe into fighting only us, or Hide them into a friendly acquaintance are delaying. Very rare that youll be making 2 attacks dealing 1d8+4 and 1d8 damage you gain the ability to use weapon! 13Th level, this skill is another huge benefit of going with the other party action Dash. Well on their own hit in same turn self heal from second Wind and get swashbuckler 5e multiclass pick a. Sneak attacks require a weapon that has either the ranged or finesse quality into! ( INT ) Skip this, it ; s only 4 levels of monk hey I...
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